ChessGraduation Offline-first beginner chess
Offline · No ads · No accounts

Learn chess properly, in 30 sessions.

A calm, offline-first chess app for children and beginners. Clear instruction, guided puzzles, on-device progress, and a real graduation point that prepares learners for play beyond the app.

One-time purchase Progress stays on device Built for ages 7–14
A child at home, focused on the next move over a chessboard.
200+

Guided puzzles and practice positions that keep lessons active instead of passive.

30 → 90

Foundations is the current release. The full path grows from 30 structured beginner sessions to a 90-session curriculum.

3

Bundled launch languages in the Android release: English, Spanish, and French.

See the app

The product, shown as plainly as it behaves.

Real screens from the current build. No staged marketing renders.

ChessGraduation lesson screen showing "The board is a map"
Lesson
Teaching that stays close to the board

Plain language, short instruction, and the board sitting right under the explanation.

ChessGraduation session list screen
Curriculum
Structured lessons

Families and coaches can see order, scope, and a finish line.

ChessGraduation guided puzzle screen
Practice
Guided puzzles

The learner keeps applying each rule instead of only reading about it once.

ChessGraduation local progress dashboard
Progress
Local, no cloud account

Progress review stays on the device. A decision parents understand quickly.

Why families choose it

The beginning that ends well.

Most chess apps for children try to keep them inside forever. ChessGraduation is built to teach the rules properly, reinforce them with puzzles, and hand the learner off to real play.

What it is
A proper beginning in chess

Clear instruction, puzzle reinforcement, and a real finish line.

What you will not find
No pressure tactics

No streaks, countdowns, chat loops, or reward-loop pressure.

Where it leads
Graduation onward

The app prepares the learner for clubs, coaches, and the wider chess world.

For families

Children learn to think before they learn to win.

A calm first chess app you do not need to supervise. Ten minutes on the kitchen table, no ads, no chat, no accounts. The product teaches; the parent does not have to become a co-instructor.

  • Short sessions that fit real family routines
  • No expertise required from the adult
  • One-time purchase, on-device progress
A parent and child sitting across a chessboard, mid-game.
Children at a chess club, playing across long tables with clocks.

Built for clubs that teach beginners well.

Practical curriculum, low admin overhead, QR sharing for student progress.

For coaches

A curriculum you can teach from

The lesson order is concrete enough to assess before buying. Foundations runs across 30 structured sessions, with puzzle reinforcement at every step.

For clubs & schools

Works in imperfect environments

QR progress sharing replaces dashboards. The app runs offline, which is what after-school programmes and rural classrooms actually need.

Why families trust it

What the app includes, and what it refuses to become.

Quiet product decisions matter more than loud marketing claims.

01

Works offline by design

Zero network requests at runtime. Learning progress stored locally on the device.

02

Structured lessons + puzzles

Foundations covers 30 structured sessions, guided puzzles, and first full games.

03

One-time purchase

Full app planned at €19.99. Foundations is €9.99 during development.

04

Graduation mechanic

Designed to hand the learner off when ready for clubs, coaches, and broader platforms.

It is the first chess app I have shown a beginner where the next step is always obvious and the noise is always absent.
Coach voice · Beginner programme
1
Foundations

Core rules, legal play, first full games, and puzzle-backed reinforcement across 30 sessions.

2
Matchplay

Notation, clock handling, deeper tactics, and stronger practical decisions.

3
Graduation

Certificate on device, practical next-step guidance, and a respectful handoff to clubs or major platforms.

Curriculum

The full path is visible before you buy.

Foundations teaches legal play in 30 sessions. Matchplay is the planned continuation toward confident club and tournament play.

Foundations

30 sessions · beginner track

1–2 Board and setup
  1. The board is a map
  2. Set up the board
3–5 Pawns
  1. Pawns step forward
  2. Pawns capture diagonally
  3. Pawns can be promoted
6–13 Piece movement
  1. The rook moves straight
  2. The rook captures on its line
  3. The bishop moves diagonally
  4. Bishops stay on one colour
  5. The knight jumps in an L
  6. Knights capture where they land
  7. The queen combines two patterns
  8. The king moves one square
14–20 Check, mate, and draws
  1. Check means the king is under attack
  2. There are three ways to answer check
  3. Checkmate ends the game
  4. Simple mate patterns
  5. Stalemate is not checkmate
  6. Some games finish level
  7. Checkmate and stalemate review
21–24 First full games
  1. Your first guided game
  2. A game with fewer prompts
  3. Make your own plan
  4. Legal game checkpoint
25–30 Material and graduation review
  1. Not every capture is good
  2. Pieces have different values
  3. Win material in one move
  4. Mixed piece review
  5. Mixed king safety review
  6. Foundations review and graduation gate

Matchplay

Sessions 31–90 · planned continuation

31–36 Opening principles

Learners move from knowing the rules to choosing useful first moves: claim the centre, develop pieces, castle safely, and avoid early queen adventures.

Centre control, development, and castling demonstrated in games.

37–42 Forks

Forks introduce tactical vision: one move can create two threats. The goal is to spot loose pieces and overloaded defenders before moving.

Learner solves 80% of fork puzzles.

43–48 Pins and skewers

Pins and skewers teach line pressure. Learners practise seeing when a rook, bishop, or queen makes a piece unable to move safely.

Learner solves 80% of pin/skewer puzzles.

49–54 Basic endgames

These sessions slow the game down to essential endings. The learner practises the two clean mating methods they are most likely to need first.

K+Q vs K and K+R vs K checkmates.

55–58 Algebraic notation

Notation turns a played game into something the learner can review. The focus is simple reading and writing, not tournament bureaucracy.

Learner transcribes a 10-move game correctly.

59–66 Clock awareness and tournament etiquette

The learner meets practical tournament habits: using a clock calmly, touching pieces carefully, recording results, and behaving well at the board.

Learner completes a timed practice game.

67–75 Mixed tactics

Mixed tactics combine forks, pins, skewers, mate threats, and material choices so the learner stops solving by category and starts reading the board.

Learner solves 80% of the Matchplay puzzle set.

76–85 Consolidation games

Longer games against a stronger local opponent test decision-making without online pressure. The learner practises opening habits, tactics, and endgames together.

Learner wins 3 games against Intermediate AI.

86–90 Graduation preparation

The final block checks readiness, prepares the graduation handoff, and points the family toward clubs, coaches, and broader chess platforms.

Learner meets the final graduation conditions.

Pricing

Pay once for a defined beginning.

No subscriptions. The product graduates the learner; the relationship is finite by design.

Coming soon App Store Google Play
Available now
€9.99

Foundations

30 structured sessions, guided puzzles, progress tracking, and a certificate at the first milestone.

  • One-time purchase
  • For families who want a proper first step now
  • Discounted while only Foundations is included
Get the app

One-time pricing matches the graduation promise: parents pay once, the product does its job, and the relationship does not depend on ongoing pressure.
For coaches and clubs — ask about licences →

From the blog

Buying context, not content noise.

Short reading on beginner chess learning, offline trust, and when a learner is ready to move beyond the app.

FAQ

Questions that affect trust most.

Short answers to the questions families and coaches ask first.

Yes. The learning experience is built for offline use, with progress stored locally on the device.
Aimed primarily at beginners roughly ages 7–14 who can read independently, but the product is open to any motivated learner.
The product is built to minimise data burden. Progress lives on the device rather than in a cloud profile.
No. The product is positioned as the beginner on-ramp that prepares learners to join the wider chess ecosystem with confidence.
Ready when they are

Build strong foundations. Graduate with confidence.

Private by default, offline-first, and honest about scope. Pay once, learn properly, then move on to real play.